namespace Qwilight { public sealed class Component { public enum JudgmentAssist { Default, LongNoteUp } public enum InputMapping { Mapping0, Mapping1, Mapping2, Mapping3 } public enum InputMode { _4 = 4, _5, _6, _7, _8, _9, _5_1, _7_1, _10_2, _14_2, _10, _24_2, _48_4 } public enum Judged { Not = -1, Highest, Higher, High, Low, Lower, Lowest, Band1 = 9, Last = 10, Yell1 = 11 } public const double StandardLength = 1280.0; public const double StandardHeight = 720.0; public const double StandardBPM = 130.0; public const int StandardMeter = 192; public const double LevyingWait = 3000.0; public const double QuitWait = 2000.0; public const double PassableWait = 1000.0; public enum HitPointsModeDate { _1_0_0, _1_2_3, _1_10_34, _1_10_35, _1_14_62 }; public enum HitPointsMapDate { _1_0_0, _1_6_7, _1_7_0, _1_13_2 }; public enum PointMapDate { _1_0_0, _1_6_7 }; public enum JudgmentMapDate { _1_0_0, _1_3_0, _1_6_7, _1_6_8, _1_10_34, _1_10_35, _1_11_0, Max }; public const JudgmentMapDate LatestJudgmentMapDate = JudgmentMapDate.Max - 1; public enum JudgmentModeDate { _1_0_0, _1_6_7, _1_10_34, _1_10_35, _1_14_6, Max }; public const JudgmentModeDate LatestJudgmentModeDate = JudgmentModeDate.Max - 1; public enum LongNoteAssistDate { _1_0_0, _1_6_7, _1_10_34, _1_10_35, Max }; public const LongNoteAssistDate LatestLongNoteAssistDate = LongNoteAssistDate.Max - 1; public enum StandModeDate { _1_0_0, _1_6_7, _1_14_118 }; public enum StandMapDate { _1_0_0, _1_14_118 }; public enum CommentWaitDate { _1_0_0, _1_3_11, _1_6_4 }; public enum TooLongLongNoteDate { _1_0_0, _1_13_107, _1_14_20, _1_14_29 }; public enum TrapNoteJudgmentDate { _1_0_0, _1_14_6 }; public enum LongNoteModeDate { _1_0_0, _1_14_20, _1_16_4, Max }; public const LongNoteModeDate LatestLongNoteModeDate = LongNoteModeDate.Max - 1; public enum PaintEventsDate { _1_0_0, _1_14_91 }; public enum NoteSaltModeDate { _1_0_0, _1_14_27, _1_6_11 }; static readonly double[,,,] JudgmentMap = new double[7, 5, 6, 2]; static readonly double[] LongNoteAssistMap = new double[4]; static readonly double[] JudgmentCalibrateMap = new double[3]; public static readonly double[,] StandMap = new double[2, 6]; public static readonly double[,] PointMap = new double[2, 6]; public static readonly double[,,] HitPointsMap = new double[4, 9, 6]; public static readonly int[][] Inputs = new int[17][]; public static readonly int[] InputCounts = new int[17]; public static readonly int[][] DefaultInputs = new int[17][]; public static readonly int[] DefaultInputCounts = new int[17]; public static readonly int[][] AutoableInputs = new int[17][]; public static readonly int[] AutoableInputCounts = new int[17]; public static readonly int[,][] InputMappingValues = new int[4, 17][]; public static readonly int[,][] BasePaintMap = new int[4, 17][]; public static readonly int[,][] InputFavorMap = new int[17, 17][]; public static readonly bool[][] IsIn2P = new bool[17][]; public static readonly int[] InputCounts1P = new int[17]; public static readonly bool[] Has2P = new bool[17]; public static readonly int[,,][] LimiterCenterMap = new int[4, 17, 2][]; public static readonly bool[][] Limiter57Map = new bool[17][]; public static InputMode GetInputMode(ModeComponent.InputFavorMode inputFavorMode) { switch (inputFavorMode) { case ModeComponent.InputFavorMode._4: case ModeComponent.InputFavorMode.Labelled4: return InputMode._4; case ModeComponent.InputFavorMode._5: case ModeComponent.InputFavorMode.Labelled5: return InputMode._5; case ModeComponent.InputFavorMode._6: case ModeComponent.InputFavorMode.Labelled6: return InputMode._6; case ModeComponent.InputFavorMode._7: case ModeComponent.InputFavorMode.Labelled7: return InputMode._7; case ModeComponent.InputFavorMode._8: case ModeComponent.InputFavorMode.Labelled8: return InputMode._8; case ModeComponent.InputFavorMode._9: case ModeComponent.InputFavorMode.Labelled9: return InputMode._9; case ModeComponent.InputFavorMode._10: case ModeComponent.InputFavorMode.Labelled10: return InputMode._10; case ModeComponent.InputFavorMode._5_1: case ModeComponent.InputFavorMode.Labelled5_1: return InputMode._5_1; case ModeComponent.InputFavorMode._7_1: case ModeComponent.InputFavorMode.Labelled7_1: return InputMode._7_1; case ModeComponent.InputFavorMode._10_2: case ModeComponent.InputFavorMode.Labelled10_2: return InputMode._10_2; case ModeComponent.InputFavorMode._14_2: case ModeComponent.InputFavorMode.Labelled14_2: return InputMode._14_2; case ModeComponent.InputFavorMode._24_2: case ModeComponent.InputFavorMode.Labelled24_2: return InputMode._24_2; case ModeComponent.InputFavorMode._48_4: case ModeComponent.InputFavorMode.Labelled48_4: return InputMode._48_4; default: throw new ArgumentException(inputFavorMode.ToString()); } } static Component() { #region v1.0.0 HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest] = 1.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher] = 0.9; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High] = 0.3; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low] = 0.1; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest] = 0.1 / 3; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Highest] = 1.5; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Higher] = 1.35; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.High] = 0.45; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Low] = 0.15; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest] = 0.025; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Highest] = 0.75; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Higher] = 0.675; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.High] = 0.225; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Low] = 0.075; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lowest] = 0.05; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Highest] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Higher] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.High] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Low] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_0_0, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lowest] = 1.0; #endregion #region v1.6.7 HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest] = 1.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher] = 0.9; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High] = 0.3; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low] = 0.1; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest] = -0.027; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Highest] = 2.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Higher] = 1.8; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.High] = 0.6; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Low] = 0.2; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Lowest] = -0.0135; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Highest] = 1.5; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Higher] = 1.35; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.High] = 0.45; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Low] = 0.15; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest] = -0.02025; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Highest] = 0.75; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Higher] = 0.675; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.High] = 0.225; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Low] = 0.075; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lowest] = -0.0405; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Highest] = 0.5; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Higher] = 0.45; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.High] = 0.15; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Low] = 0.05; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Lowest] = -0.054; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Highest] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Higher] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.High] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Low] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_6_7, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lowest] = -1.0; #endregion #region v1.7.0 HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest] = 1.0; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher] = 0.2 / 3; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High] = 0.1 / 3; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low] = 0.1; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest] = 0.1 / 3; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Lowest, i] = 2.0 * HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Lower, i] = 1.5 * HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Higher, i] = 0.75 * HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Highest, i] = 0.5 * HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Failed, i] = 0.0; } HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Lowest] = 0.5 * HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest] = 0.75 * HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lowest] = 1.5 * HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Lowest] = 2.0 * HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_7_0, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lowest] = 1.0; #endregion #region v1.13.2 HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest] = 1.0; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher] = 2.0 / 3; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High] = 1.0 / 3; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low] = 0.1; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower] = 0.0; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest] = 0.1 / 3; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Lowest, i] = 2.0 * HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Lower, i] = 1.5 * HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Higher, i] = 0.75 * HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Highest, i] = 0.5 * HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Failed, i] = 0.0; } HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Lowest] = 0.5 * HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest] = 0.75 * HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lowest] = 1.5 * HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Lowest] = 2.0 * HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lowest] = 1.0; for (var i = (int)Judged.Higher; i >= (int)Judged.Highest; --i) { HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Yell, i] = 0.0; } for (var i = (int)Judged.Lowest; i >= (int)Judged.High; --i) { HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Yell, i] = -1.0; } HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Yell, (int)Judged.High] = -1.0; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Yell, (int)Judged.Low] = -1.0; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Yell, (int)Judged.Lower] = -1.0; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Yell, (int)Judged.Lowest] = 1.0; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Lowest] = HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Lower] = HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Low] = HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Test, (int)Judged.High] = HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Higher] = HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher]; HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Highest] = HitPointsMap[(int)HitPointsMapDate._1_13_2, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest]; #endregion #region v1.0.0 JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -16.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -64.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -97.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -127.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -151.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -211.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Highest, 0] = -22.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Higher, 0] = -89.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.High, 0] = -135.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Low, 0] = -177.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lower, 0] = -211.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = -211.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Highest, 0] = -11.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Higher, 0] = -45.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.High, 0] = -69.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Low, 0] = -90.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lower, 0] = -107.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = -211.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 1] = 16.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 1] = 64.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 1] = 97.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 1] = 127.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 1] = 151.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 1] = 211.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Highest, 1] = 22.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Higher, 1] = 89.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.High, 1] = 135.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Low, 1] = 177.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lower, 1] = 211.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 1] = 211.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Highest, 1] = 11.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Higher, 1] = 45.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.High, 1] = 69.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Low, 1] = 90.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lower, 1] = 107.5; JudgmentMap[(int)JudgmentMapDate._1_0_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 1] = 211.5; #endregion #region v1.3.0 JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -16.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -64.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -97.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -127.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -151.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -169.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Highest, 0] = -22.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Higher, 0] = -89.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.High, 0] = -135.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Low, 0] = -177.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lower, 0] = -211.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = -236.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Highest, 0] = -11.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Higher, 0] = -45.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.High, 0] = -69.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Low, 0] = -90.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lower, 0] = -107.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = -121.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 1] = 16.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 1] = 64.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 1] = 97.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 1] = 127.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 1] = 151.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 1] = 169.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Highest, 1] = 22.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Higher, 1] = 89.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.High, 1] = 135.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Low, 1] = 177.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lower, 1] = 211.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 1] = 236.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Highest, 1] = 11.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Higher, 1] = 45.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.High, 1] = 69.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Low, 1] = 90.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lower, 1] = 107.5; JudgmentMap[(int)JudgmentMapDate._1_3_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 1] = 121.5; #endregion #region v1.6.7 JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -15.0; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -60.0; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -90.0; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -125.0; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -165.0; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -210.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = 0.75 * JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = 0.5 * JudgmentMap[(int)JudgmentMapDate._1_6_7, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[(int)JudgmentMapDate._1_6_7, i, j, 1] = -JudgmentMap[(int)JudgmentMapDate._1_6_7, i, j, 0]; } } #endregion #region v1.6.8 JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -25.0; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -65.0; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -100.0; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -130.0; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -165.0; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -205.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = 0.75 * JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = 0.5 * JudgmentMap[(int)JudgmentMapDate._1_6_8, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[(int)JudgmentMapDate._1_6_8, i, j, 1] = -JudgmentMap[(int)JudgmentMapDate._1_6_8, i, j, 0]; } } #endregion #region v1.10.34 JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -20.0; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -45.0; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -75.0; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -110.0; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -150.0; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -195.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_10_34, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[(int)JudgmentMapDate._1_10_34, i, j, 1] = -JudgmentMap[(int)JudgmentMapDate._1_10_34, i, j, 0]; } } #endregion #region v1.10.35 JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -25.0; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -65.0; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -100.0; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -130.0; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -165.0; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -205.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_10_35, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[(int)JudgmentMapDate._1_10_35, i, j, 1] = -JudgmentMap[(int)JudgmentMapDate._1_10_35, i, j, 0]; } } #endregion #region v1.11.0 JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -25.0; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -60.0; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -95.0; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -130.0; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -165.0; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -200.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = JudgmentMap[(int)JudgmentMapDate._1_11_0, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[(int)JudgmentMapDate._1_11_0, i, j, 1] = -JudgmentMap[(int)JudgmentMapDate._1_11_0, i, j, 0]; } } #endregion JudgmentCalibrateMap[(int)ModeComponent.JudgmentMode.Lower] = 4.2; JudgmentCalibrateMap[(int)ModeComponent.JudgmentMode.Default] = 3.0; JudgmentCalibrateMap[(int)ModeComponent.JudgmentMode.Higher] = 2.1; #region v1.0.0 PointMap[(int)PointMapDate._1_0_0, (int)Judged.Highest] = 1.0; PointMap[(int)PointMapDate._1_0_0, (int)Judged.Higher] = 1.0; PointMap[(int)PointMapDate._1_0_0, (int)Judged.High] = 2.0 / 3; PointMap[(int)PointMapDate._1_0_0, (int)Judged.Low] = 1.0 / 3; PointMap[(int)PointMapDate._1_0_0, (int)Judged.Lower] = 1.0 / 6; PointMap[(int)PointMapDate._1_0_0, (int)Judged.Lowest] = 0.0; #endregion #region v1.6.7 PointMap[(int)PointMapDate._1_6_7, (int)Judged.Highest] = 1.0; PointMap[(int)PointMapDate._1_6_7, (int)Judged.Higher] = 1.0; PointMap[(int)PointMapDate._1_6_7, (int)Judged.High] = 0.7; PointMap[(int)PointMapDate._1_6_7, (int)Judged.Low] = 0.5; PointMap[(int)PointMapDate._1_6_7, (int)Judged.Lower] = 0.3; PointMap[(int)PointMapDate._1_6_7, (int)Judged.Lowest] = 0.0; #endregion LongNoteAssistMap[(int)LongNoteAssistDate._1_0_0] = 1.0; LongNoteAssistMap[(int)LongNoteAssistDate._1_6_7] = 1.5; LongNoteAssistMap[(int)LongNoteAssistDate._1_10_34] = 2.0; LongNoteAssistMap[(int)LongNoteAssistDate._1_10_35] = 1.5; #region v1.0.0 StandMap[(int)StandMapDate._1_0_0, (int)Judged.Highest] = 1.0; StandMap[(int)StandMapDate._1_0_0, (int)Judged.Higher] = 0.9; StandMap[(int)StandMapDate._1_0_0, (int)Judged.High] = 0.3; StandMap[(int)StandMapDate._1_0_0, (int)Judged.Low] = 0.1; StandMap[(int)StandMapDate._1_0_0, (int)Judged.Lower] = 0.0; StandMap[(int)StandMapDate._1_0_0, (int)Judged.Lowest] = 0.0; #endregion #region v1.14.118 StandMap[(int)StandMapDate._1_14_118, (int)Judged.Highest] = 1.0; StandMap[(int)StandMapDate._1_14_118, (int)Judged.Higher] = 0.9; StandMap[(int)StandMapDate._1_14_118, (int)Judged.High] = 0.1; StandMap[(int)StandMapDate._1_14_118, (int)Judged.Low] = 0.01; StandMap[(int)StandMapDate._1_14_118, (int)Judged.Lower] = 0.0; StandMap[(int)StandMapDate._1_14_118, (int)Judged.Lowest] = 0.0; #endregion Inputs[(int)InputMode._4] = [1, 2, 3, 4]; Inputs[(int)InputMode._5] = [1, 2, 3, 4, 5]; Inputs[(int)InputMode._6] = [1, 2, 3, 4, 5, 6]; Inputs[(int)InputMode._7] = [1, 2, 3, 4, 5, 6, 7]; Inputs[(int)InputMode._8] = [1, 2, 3, 4, 5, 6, 7, 8]; Inputs[(int)InputMode._9] = [1, 2, 3, 4, 5, 6, 7, 8, 9]; Inputs[(int)InputMode._10] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; Inputs[(int)InputMode._5_1] = [1, 2, 3, 4, 5, 6]; Inputs[(int)InputMode._7_1] = [1, 2, 3, 4, 5, 6, 7, 8]; Inputs[(int)InputMode._10_2] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]; Inputs[(int)InputMode._14_2] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]; Inputs[(int)InputMode._24_2] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]; Inputs[(int)InputMode._48_4] = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52]; AutoableInputs[(int)InputMode._4] = Array.Empty<int>(); AutoableInputs[(int)InputMode._5] = Array.Empty<int>(); AutoableInputs[(int)InputMode._6] = Array.Empty<int>(); AutoableInputs[(int)InputMode._7] = Array.Empty<int>(); AutoableInputs[(int)InputMode._8] = Array.Empty<int>(); AutoableInputs[(int)InputMode._9] = Array.Empty<int>(); AutoableInputs[(int)InputMode._10] = Array.Empty<int>(); AutoableInputs[(int)InputMode._5_1] = [1]; AutoableInputs[(int)InputMode._7_1] = [1]; AutoableInputs[(int)InputMode._10_2] = [1, 12]; AutoableInputs[(int)InputMode._14_2] = [1, 16]; AutoableInputs[(int)InputMode._24_2] = [1, 26]; AutoableInputs[(int)InputMode._48_4] = [1, 2, 51, 52]; for (var inputMode = (int)InputMode._4; inputMode <= (int)InputMode._48_4; ++inputMode) { DefaultInputs[inputMode] = Inputs[inputMode].Except(AutoableInputs[inputMode]).ToArray(); InputCounts[inputMode] = Inputs[inputMode].Length; AutoableInputCounts[inputMode] = AutoableInputs[inputMode].Length; DefaultInputCounts[inputMode] = DefaultInputs[inputMode].Length; } InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._4] = [default, 1, 2, 3, 4]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._5_1] = [default, 1, 2, 3, 4, 5, 6]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._7_1] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._10_2] = [default, 1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 7]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._14_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 9]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._24_2] = [default, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 2]; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode._48_4] = [default, 1, 2, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 3, 4]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._4] = [default, 1, 2, 3, 4]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._5_1] = [default, 1, 2, 3, 4, 5, 6]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._7_1] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._10_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._14_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._24_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode._48_4] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._4] = [default, 1, 2, 3, 4]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._5_1] = [default, 6, 1, 2, 3, 4, 5]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._7_1] = [default, 8, 1, 2, 3, 4, 5, 6, 7]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._10_2] = [default, 6, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 7]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._14_2] = [default, 8, 1, 2, 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15, 16, 9]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._24_2] = [default, 26, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 1]; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode._48_4] = [default, 52, 51, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 2, 1]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._4] = [default, 1, 2, 3, 4]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._5_1] = [default, 6, 1, 2, 3, 4, 5]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._7_1] = [default, 8, 1, 2, 3, 4, 5, 6, 7]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._10_2] = [default, 6, 1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._14_2] = [default, 8, 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._24_2] = [default, 26, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25]; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode._48_4] = [default, 52, 51, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 50, 49]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._4] = [default, 1, 2, 3, 4]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._5_1] = [default, 1, 2, 3, 4, 5, 6]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._7_1] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._10_2] = [default, 1, 2, 3, 4, 5, 6, 12, 7, 8, 9, 10, 11]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._14_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 16, 9, 10, 11, 12, 13, 14, 15]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._24_2] = [default, 1, 26, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25]; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode._48_4] = [default, 1, 2, 51, 52, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._4] = [default, 1, 2, 3, 4]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._5_1] = [default, 1, 2, 3, 4, 5, 6]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._7_1] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._10_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._14_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._24_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode._48_4] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._4] = [default, 1, 2, 3, 4]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._5_1] = [default, 2, 3, 4, 5, 6, 1]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._7_1] = [default, 2, 3, 4, 5, 6, 7, 8, 1]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._10_2] = [default, 2, 3, 4, 5, 6, 1, 12, 7, 8, 9, 10, 11]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._14_2] = [default, 2, 3, 4, 5, 6, 7, 8, 1, 16, 9, 10, 11, 12, 13, 14, 15]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._24_2] = [default, 26, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 1]; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode._48_4] = [default, 52, 51, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 2, 1]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._4] = [default, 1, 2, 3, 4]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._5_1] = [default, 2, 3, 4, 5, 6, 1]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._7_1] = [default, 2, 3, 4, 5, 6, 7, 8, 1]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._10_2] = [default, 2, 3, 4, 5, 6, 1, 7, 8, 9, 10, 11, 12]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._14_2] = [default, 2, 3, 4, 5, 6, 7, 8, 1, 9, 10, 11, 12, 13, 14, 15, 16]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._24_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 1]; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode._48_4] = [default, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 52, 51, 2, 1]; InputFavorMap[(int)InputMode._4, (int)InputMode._4] = [default, 1, 2, 3, 4]; InputFavorMap[(int)InputMode._4, (int)InputMode._5] = [default, 1, 2, 3, 4]; InputFavorMap[(int)InputMode._4, (int)InputMode._6] = [default, 1, 2, 3, 4]; InputFavorMap[(int)InputMode._4, (int)InputMode._7] = [default, 1, 2, 3, 4]; InputFavorMap[(int)InputMode._4, (int)InputMode._8] = [default, 1, 2, 3, 4]; InputFavorMap[(int)InputMode._4, (int)InputMode._9] = [default, 1, 2, 3, 4]; InputFavorMap[(int)InputMode._4, (int)InputMode._10] = [default, 1, 2, 3, 4]; InputFavorMap[(int)InputMode._4, (int)InputMode._5_1] = [default, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._4, (int)InputMode._7_1] = [default, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._4, (int)InputMode._10_2] = [default, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._4, (int)InputMode._14_2] = [default, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._4, (int)InputMode._24_2] = [default, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._4, (int)InputMode._48_4] = [default, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5, (int)InputMode._4] = [default, 1, 2, 3, 4, 0]; InputFavorMap[(int)InputMode._5, (int)InputMode._5] = [default, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5, (int)InputMode._6] = [default, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5, (int)InputMode._7] = [default, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5, (int)InputMode._8] = [default, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5, (int)InputMode._9] = [default, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5, (int)InputMode._10] = [default, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5, (int)InputMode._5_1] = [default, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5, (int)InputMode._7_1] = [default, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5, (int)InputMode._10_2] = [default, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5, (int)InputMode._14_2] = [default, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5, (int)InputMode._24_2] = [default, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5, (int)InputMode._48_4] = [default, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._6, (int)InputMode._4] = [default, 1, 2, 3, 4, 0, 0]; InputFavorMap[(int)InputMode._6, (int)InputMode._5] = [default, 1, 2, 3, 4, 5, 0]; InputFavorMap[(int)InputMode._6, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._6, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._6, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._6, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._6, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._6, (int)InputMode._5_1] = [default, 2, 3, 4, 5, 6, 0]; InputFavorMap[(int)InputMode._6, (int)InputMode._7_1] = [default, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._6, (int)InputMode._10_2] = [default, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._6, (int)InputMode._14_2] = [default, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._6, (int)InputMode._24_2] = [default, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._6, (int)InputMode._48_4] = [default, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7, (int)InputMode._4] = [default, 1, 2, 3, 4, 0, 0, 0]; InputFavorMap[(int)InputMode._7, (int)InputMode._5] = [default, 1, 2, 3, 4, 5, 0, 0]; InputFavorMap[(int)InputMode._7, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6, 0]; InputFavorMap[(int)InputMode._7, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7, (int)InputMode._5_1] = [default, 2, 3, 4, 5, 6, 0, 0]; InputFavorMap[(int)InputMode._7, (int)InputMode._7_1] = [default, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7, (int)InputMode._10_2] = [default, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7, (int)InputMode._14_2] = [default, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7, (int)InputMode._24_2] = [default, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7, (int)InputMode._48_4] = [default, 3, 4, 5, 6, 7, 8, 9]; InputFavorMap[(int)InputMode._8, (int)InputMode._4] = [default, 1, 2, 3, 4, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._8, (int)InputMode._5] = [default, 1, 2, 3, 4, 5, 0, 0, 0]; InputFavorMap[(int)InputMode._8, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6, 0, 0]; InputFavorMap[(int)InputMode._8, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7, 0]; InputFavorMap[(int)InputMode._8, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._8, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._8, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._8, (int)InputMode._5_1] = [default, 2, 3, 4, 5, 6, 0, 0, 0]; InputFavorMap[(int)InputMode._8, (int)InputMode._7_1] = [default, 2, 3, 4, 5, 6, 7, 8, 0]; InputFavorMap[(int)InputMode._8, (int)InputMode._10_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9]; InputFavorMap[(int)InputMode._8, (int)InputMode._14_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9]; InputFavorMap[(int)InputMode._8, (int)InputMode._24_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9]; InputFavorMap[(int)InputMode._8, (int)InputMode._48_4] = [default, 3, 4, 5, 6, 7, 8, 9, 10]; InputFavorMap[(int)InputMode._9, (int)InputMode._4] = [default, 1, 2, 3, 4, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._9, (int)InputMode._5] = [default, 1, 2, 3, 4, 5, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._9, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6, 0, 0, 0]; InputFavorMap[(int)InputMode._9, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7, 0, 0]; InputFavorMap[(int)InputMode._9, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 0]; InputFavorMap[(int)InputMode._9, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; InputFavorMap[(int)InputMode._9, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9]; InputFavorMap[(int)InputMode._9, (int)InputMode._5_1] = [default, 2, 3, 4, 5, 6, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._9, (int)InputMode._7_1] = [default, 2, 3, 4, 5, 6, 7, 8, 0, 0]; InputFavorMap[(int)InputMode._9, (int)InputMode._10_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9, 10]; InputFavorMap[(int)InputMode._9, (int)InputMode._14_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9, 10]; InputFavorMap[(int)InputMode._9, (int)InputMode._24_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9, 10]; InputFavorMap[(int)InputMode._9, (int)InputMode._48_4] = [default, 3, 4, 5, 6, 7, 8, 9, 10, 11]; InputFavorMap[(int)InputMode._10, (int)InputMode._4] = [default, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10, (int)InputMode._5] = [default, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10, (int)InputMode._6] = [default, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10, (int)InputMode._7] = [default, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0]; InputFavorMap[(int)InputMode._10, (int)InputMode._8] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0]; InputFavorMap[(int)InputMode._10, (int)InputMode._9] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0]; InputFavorMap[(int)InputMode._10, (int)InputMode._10] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]; InputFavorMap[(int)InputMode._10, (int)InputMode._5_1] = [default, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10, (int)InputMode._7_1] = [default, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0]; InputFavorMap[(int)InputMode._10, (int)InputMode._10_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; InputFavorMap[(int)InputMode._10, (int)InputMode._14_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; InputFavorMap[(int)InputMode._10, (int)InputMode._24_2] = [default, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11]; InputFavorMap[(int)InputMode._10, (int)InputMode._48_4] = [default, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._4] = [default, 0, 1, 2, 3, 4, 0]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._5] = [default, 0, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._6] = [default, 0, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._7] = [default, 0, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._8] = [default, 0, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._9] = [default, 0, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._10] = [default, 0, 1, 2, 3, 4, 5]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._5_1] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._7_1] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._10_2] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._14_2] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._24_2] = [default, 1, 2, 3, 4, 5, 6]; InputFavorMap[(int)InputMode._5_1, (int)InputMode._48_4] = [default, 1, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._4] = [default, 0, 1, 2, 3, 4, 0, 0, 0]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._5] = [default, 0, 1, 2, 3, 4, 5, 0, 0]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._6] = [default, 0, 1, 2, 3, 4, 5, 6, 0]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._7] = [default, 0, 1, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._8] = [default, 0, 1, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._9] = [default, 0, 1, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._10] = [default, 0, 1, 2, 3, 4, 5, 6, 7]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._5_1] = [default, 1, 2, 3, 4, 5, 6, 0, 0]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._7_1] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._10_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._14_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._24_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8]; InputFavorMap[(int)InputMode._7_1, (int)InputMode._48_4] = [default, 1, 3, 4, 5, 6, 7, 8, 9]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._4] = [default, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._5] = [default, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._6] = [default, 0, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._7] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._8] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._9] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._10] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._5_1] = [default, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._7_1] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._10_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._14_2] = [default, 1, 2, 3, 4, 5, 6, 9, 10, 11, 12, 13, 16]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._24_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 26]; InputFavorMap[(int)InputMode._10_2, (int)InputMode._48_4] = [default, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 52]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._4] = [default, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._5] = [default, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._6] = [default, 0, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._7] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._8] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._9] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._10] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._5_1] = [default, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._7_1] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._10_2] = [default, 1, 2, 3, 4, 5, 6, 0, 0, 7, 8, 9, 10, 11, 0, 0, 12]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._14_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._24_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 26]; InputFavorMap[(int)InputMode._14_2, (int)InputMode._48_4] = [default, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 52]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._4] = [default, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._5] = [default, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._6] = [default, 0, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._7] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._8] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._9] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._10] = [default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._5_1] = [default, 1, 0, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._7_1] = [default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._10_2] = [default, 1, 12, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._14_2] = [default, 1, 16, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._24_2] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26]; InputFavorMap[(int)InputMode._24_2, (int)InputMode._48_4] = [default, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 52]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._4] = [default, 0, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._5] = [default, 0, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._6] = [default, 0, 0, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._7] = [default, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._8] = [default, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._9] = [default, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._10] = [default, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._5_1] = [default, 1, 0, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._7_1] = [default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._10_2] = [default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._14_2] = [default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._24_2] = [default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26]; InputFavorMap[(int)InputMode._48_4, (int)InputMode._48_4] = [default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52]; IsIn2P[(int)InputMode._4] = new bool[5]; IsIn2P[(int)InputMode._5] = new bool[6]; IsIn2P[(int)InputMode._6] = new bool[7]; IsIn2P[(int)InputMode._7] = new bool[8]; IsIn2P[(int)InputMode._8] = new bool[9]; IsIn2P[(int)InputMode._9] = new bool[10]; IsIn2P[(int)InputMode._10] = new bool[11]; IsIn2P[(int)InputMode._5_1] = new bool[7]; IsIn2P[(int)InputMode._7_1] = new bool[9]; IsIn2P[(int)InputMode._10_2] = [default, false, false, false, false, false, false, true, true, true, true, true, true]; IsIn2P[(int)InputMode._14_2] = [default, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true]; IsIn2P[(int)InputMode._24_2] = new bool[27]; IsIn2P[(int)InputMode._48_4] = new bool[53]; InputCounts1P[(int)InputMode._4] = 4; InputCounts1P[(int)InputMode._5] = 5; InputCounts1P[(int)InputMode._6] = 6; InputCounts1P[(int)InputMode._7] = 7; InputCounts1P[(int)InputMode._8] = 8; InputCounts1P[(int)InputMode._9] = 9; InputCounts1P[(int)InputMode._10] = 10; InputCounts1P[(int)InputMode._5_1] = 6; InputCounts1P[(int)InputMode._7_1] = 8; InputCounts1P[(int)InputMode._10_2] = 6; InputCounts1P[(int)InputMode._14_2] = 8; InputCounts1P[(int)InputMode._24_2] = 26; InputCounts1P[(int)InputMode._48_4] = 52; Has2P[(int)InputMode._10_2] = true; Has2P[(int)InputMode._14_2] = true; for (var i = (int)InputMapping.Mapping3; i >= (int)InputMapping.Mapping0; --i) { for (var j = 1; j >= 0; --j) { LimiterCenterMap[i, (int)InputMode._4, j] = [default, 0, 0, 1, 0]; LimiterCenterMap[i, (int)InputMode._5, j] = [default, 0, 0, 2, 0, 0]; LimiterCenterMap[i, (int)InputMode._6, j] = [default, 0, 0, 0, 1, 0, 0]; LimiterCenterMap[i, (int)InputMode._7, j] = [default, 0, 0, 0, 2, 0, 0, 0]; LimiterCenterMap[i, (int)InputMode._8, j] = [default, 0, 0, 0, 0, 1, 0, 0, 0]; LimiterCenterMap[i, (int)InputMode._9, j] = [default, 0, 0, 0, 0, 2, 0, 0, 0, 0]; LimiterCenterMap[i, (int)InputMode._10, j] = [default, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; } } for (var i = 1; i >= 0; --i) { for (var j = (int)InputMapping.Mapping3; j >= (int)InputMapping.Mapping0; --j) { LimiterCenterMap[j, (int)InputMode._5_1, i] = [default, 0, 0, 0, 2, 0, 0]; LimiterCenterMap[j, (int)InputMode._7_1, i] = [default, 0, 0, 0, 0, 2, 0, 0, 0]; } LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode._24_2, i] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode._48_4, i] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; for (var j = (int)InputMapping.Mapping2; j >= (int)InputMapping.Mapping1; --j) { LimiterCenterMap[j, (int)InputMode._24_2, i] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; LimiterCenterMap[j, (int)InputMode._48_4, i] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode._24_2, i] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode._48_4, i] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode._10_2, 0] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode._10_2, 1] = [default, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode._14_2, 0] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode._14_2, 1] = [default, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping1, (int)InputMode._10_2, 0] = [default, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping1, (int)InputMode._10_2, 1] = [default, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping1, (int)InputMode._14_2, 0] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping1, (int)InputMode._14_2, 1] = [default, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping2, (int)InputMode._10_2, 0] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; LimiterCenterMap[(int)InputMapping.Mapping2, (int)InputMode._10_2, 1] = [default, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping2, (int)InputMode._14_2, 0] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; LimiterCenterMap[(int)InputMapping.Mapping2, (int)InputMode._14_2, 1] = [default, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode._10_2, 0] = [default, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode._10_2, 1] = [default, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode._14_2, 0] = [default, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode._14_2, 1] = [default, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 20, 0, 0, 0]; Limiter57Map[(int)InputMode._24_2] = [default, false, false, false, false, false, false, true, false, false, false, false, false, false, true, false, false, false, false, true, false, false, false, false, false, false, false]; Limiter57Map[(int)InputMode._48_4] = [default, false, false, false, false, false, false, false, true, false, false, false, false, false, false, true, false, false, false, false, true, false, false, false, false, false, false, true, false, false, false, false, true, false, false, false, false, false, false, true, false, false, false, false, true, false, false, false, false, false, false, false, false]; } public static double GetJudgmentMillis(Judged judged, ModeComponent modeComponent, double judgmentStage, JudgmentModeDate judgmentModeDate, JudgmentMapDate judgmentMapDate, LongNoteAssistDate longNoteAssistDate, int i, JudgmentAssist judgmentAssist = JudgmentAssist.Default) { var judgmentModeValue = (int)modeComponent.JudgmentModeValue; var judgmentMillis = 0.0; switch (judgmentModeDate) { case JudgmentModeDate._1_0_0: judgmentMillis = JudgmentMap[(int)judgmentMapDate, judgmentModeValue, (int)judged, i]; if (judged != (int)Judged.Highest && judged != Judged.Lowest) { judgmentMillis -= Math.Sign(judgmentMillis) * JudgmentCalibrateMap[judgmentModeValue] * judgmentStage; } break; case JudgmentModeDate._1_6_7: if (modeComponent.JudgmentModeValue == ModeComponent.JudgmentMode.Favor) { judgmentMillis = modeComponent.FavorJudgments[(int)judged][i]; } else { judgmentMillis = JudgmentMap[(int)judgmentMapDate, judgmentModeValue, (int)judged, i] / (judgmentStage / 10 + 1); } break; case JudgmentModeDate._1_10_34: if (modeComponent.JudgmentModeValue == ModeComponent.JudgmentMode.Favor) { judgmentMillis = modeComponent.FavorJudgments[(int)judged][i]; } else { judgmentMillis = JudgmentMap[(int)judgmentMapDate, judgmentModeValue, (int)judged, i]; if (judged != Judged.Lowest) { judgmentMillis *= -judgmentStage / 20 + 1; } } break; case JudgmentModeDate._1_10_35: if (modeComponent.JudgmentModeValue == ModeComponent.JudgmentMode.Favor) { judgmentMillis = modeComponent.FavorJudgments[(int)judged][i]; } else { judgmentMillis = JudgmentMap[(int)judgmentMapDate, judgmentModeValue, (int)judged, i]; if (judged != Judged.Lowest) { judgmentMillis *= 10 / (judgmentStage + 10); } } break; case JudgmentModeDate._1_14_6: if (modeComponent.JudgmentModeValue == ModeComponent.JudgmentMode.Favor) { judgmentMillis = modeComponent.FavorJudgments[(int)judged][i]; } else { judgmentMillis = JudgmentMap[(int)judgmentMapDate, judgmentModeValue, (int)judged, i] * 10 / (judgmentStage + 10); } break; } switch (judgmentAssist) { case JudgmentAssist.LongNoteUp: judgmentMillis *= LongNoteAssistMap[(int)longNoteAssistDate]; break; } return judgmentMillis; } public static bool GetIsJudgment(double loopingCounter, Judged judged, ModeComponent modeComponent, double judgmentStage, JudgmentModeDate judgmentModeDate, JudgmentMapDate judgmentMapDate, LongNoteAssistDate longNoteAssistDate, JudgmentAssist judgmentAssist) => GetJudgmentMillis(judged, modeComponent, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, 0, judgmentAssist) <= loopingCounter && loopingCounter <= GetJudgmentMillis(judged, modeComponent, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, 1, judgmentAssist); public static Judged GetJudged(double judgmentMeter, ModeComponent modeComponent, double judgmentStage, JudgmentModeDate judgmentModeDate, JudgmentMapDate judgmentMapDate, LongNoteAssistDate longNoteAssistDate, JudgmentAssist judgmentAssist = JudgmentAssist.Default) { if (GetIsJudgment(judgmentMeter, Judged.Highest, modeComponent, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Highest; } else if (GetIsJudgment(judgmentMeter, Judged.Higher, modeComponent, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Higher; } else if (GetIsJudgment(judgmentMeter, Judged.High, modeComponent, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.High; } else if (GetIsJudgment(judgmentMeter, Judged.Low, modeComponent, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Low; } else if (GetIsJudgment(judgmentMeter, Judged.Lower, modeComponent, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Lower; } else if (GetIsJudgment(judgmentMeter, Judged.Lowest, modeComponent, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Lowest; } return Judged.Not; } public double MillisLoopUnit { get; } public double LevyingHeight { get; } public double LogicalYMillis { get; set; } public double LogicalYLoopUnit { get; set; } public double LogicalYMeter { get; set; } public double MillisMeter { get; set; } public Component(double bpm, int loopUnit) { MillisLoopUnit = 1000.0 / loopUnit; SetBPM(bpm); LevyingHeight = StandardHeight - LogicalYMillis * LevyingWait; } public Component(double bpm) { SetBPM(bpm); LevyingHeight = StandardHeight - LogicalYMillis * LevyingWait; } public void SetBPM(double bpm) { LogicalYMeter = 192.0 * Math.Sign(bpm); MillisMeter = 240000.0 / Math.Abs(bpm); LogicalYMillis = LogicalYMeter / MillisMeter; LogicalYLoopUnit = MillisLoopUnit * LogicalYMillis; } } }