diff --git a/Qwilight/Assets/Language.json b/Qwilight/Assets/Language.json index fb8e79a..5830b73 100644 --- a/Qwilight/Assets/Language.json +++ b/Qwilight/Assets/Language.json @@ -1177,7 +1177,7 @@ }, "GSContents": { "ko-KR": "SteelSeries® GameSense™를 사용합니다.", - "en-US": "Use SteelSeries® GameSense™." + "en-US": "Use SteelSeries® GameSense™" }, "GSText": { "ko-KR": "SteelSeries® GameSense™ 활성화", @@ -3741,7 +3741,7 @@ }, "WootingContents": { "ko-KR": "Wooting® RGB를 사용합니다.", - "en-US": "Use Wooting® RGB." + "en-US": "Use Wooting® RGB" }, "WootingText": { "ko-KR": "Wooting® RGB 활성화", diff --git a/Qwilight/System/RGBSystem/WootingSystem.cs b/Qwilight/System/RGBSystem/WootingSystem.cs index 96e4d08..614ae41 100644 --- a/Qwilight/System/RGBSystem/WootingSystem.cs +++ b/Qwilight/System/RGBSystem/WootingSystem.cs @@ -14,7 +14,7 @@ WootingSystem() { #if X64 - Utility.CopyFile(Path.Combine(QwilightComponent.CPUAssetsEntryPath, "wooting-rgb-sdk64.dll"), Path.Combine(AppContext.BaseDirectory, "wooting-rgb-sdk64.dll")); + Utility.CopyFile(Path.Combine(QwilightComponent.CPUAssetsEntryPath, "wooting-rgb-sdk64.dll"), Path.Combine(AppContext.BaseDirectory, "x64", "wooting-rgb-sdk64.dll")); #endif }