namespace Qwilight { public sealed class Component { public enum JudgmentAssist { Default, LongNoteUp } public enum InputMapping { Mapping0, Mapping1, Mapping2, Mapping3 } public enum InputMode { InputMode4 = 4, InputMode5, InputMode6, InputMode7, InputMode8, InputMode9, InputMode51, InputMode71, InputMode102, InputMode142, InputMode10, InputMode242, InputMode484 } public enum Judged { Not = -1, Highest, Higher, High, Low, Lower, Lowest, Band1 = 9, Last = 10 } public const double StandardHeight = 720.0; public const double StandardBPM = 130.0; public const int StandardMeter = 192; public const double LevyingWait = 3000.0; public const double QuitWait = 2000.0; public const double PassableWait = 1000.0; public const int HitPointsMode100 = 0; public const int HitPointsMode123 = 1; public const int HitPointsMode11034 = 2; public const int HitPointsMode11035 = 3; public const int HitPointsMode11462 = 4; public const int HitPointsMap100 = 0; public const int HitPointsMap167 = 1; public const int HitPointsMap170 = 2; public const int HitPointsMap1132 = 3; public const int JudgmentMap100 = 0; public const int JudgmentMap130 = 1; public const int JudgmentMap167 = 2; public const int JudgmentMap168 = 3; public const int JudgmentMap11034 = 4; public const int JudgmentMap11035 = 5; public const int JudgmentMap1110 = 6; public const int LatestJudgmentMap = JudgmentMap1110; public const int JudgmentMode100 = 0; public const int JudgmentMode167 = 1; public const int JudgmentMode11034 = 2; public const int JudgmentMode11035 = 3; public const int JudgmentMode1146 = 4; public const int LatestJudgmentMode = JudgmentMode1146; public const int LongNoteAssist100 = 0; public const int LongNoteAssist167 = 1; public const int LongNoteAssist11034 = 2; public const int LongNoteAssist11035 = 3; public const int LatestLongNoteAssist = LongNoteAssist11035; public const int Point100 = 0; public const int Point167 = 1; public const int StandMode100 = 0; public const int StandMode167 = 1; public const int StandMode114118 = 2; public const int StandMap100 = 0; public const int StandMap114118 = 1; public const int CommentWaitDate100 = 0; public const int CommentWaitDate1311 = 1; public const int CommentWaitDate164 = 2; public const int TooLongLongNote100 = 0; public const int TooLongLongNote113107 = 1; public const int TooLongLongNote11420 = 2; public const int TooLongLongNote11429 = 3; public const int TrapNoteJudgmentDate100 = 0; public const int TrapNoteJudgmentDate1146 = 1; public const int LongNoteMode100 = 0; public const int LongNoteMode11420 = 1; public const int LongNoteMode1164 = 2; public const int LatestLongNoteMode = LongNoteMode1164; public const int PaintEventsDate100 = 0; public const int PaintEventsDate11491 = 1; static readonly double[,,,] JudgmentMap = new double[7, 5, 6, 2]; static readonly double[] LongNoteAssistMap = new double[4]; static readonly double[] JudgmentCalibrateMap = new double[3]; public static readonly double[,] StandMap = new double[2, 6]; public static readonly double[,] PointMap = new double[2, 6]; public static readonly double[,,] HitPointsMap = new double[4, 8, 6]; public static readonly int[] InputCounts = new int[17]; public static readonly int[][] AutoableInputs = new int[17][]; public static readonly int[] AutoableInputCounts = new int[17]; public static readonly int[,][] InputMappingValues = new int[4, 17][]; public static readonly int[,][] BasePaintMap = new int[4, 17][]; public static readonly int[,][] FavorInputs = new int[17, 20][]; public static readonly int[,][] VoidPutInputs = new int[17, 17][]; public static readonly bool[][] IsIn2P = new bool[17][]; public static readonly int[] Input1PCounts = new int[17]; public static readonly bool[] Has2P = new bool[17]; public static readonly int[,,][] LimiterCenterMap = new int[4, 17, 2][]; public static readonly bool[][] Limiter57Map = new bool[17][]; static Component() { #region v1.0.0 HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest] = 1.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher] = 0.9; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High] = 0.3; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low] = 0.1; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest] = 0.1 / 3; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Highest] = 1.5; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Higher] = 1.35; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.High] = 0.45; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Low] = 0.15; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest] = 0.025; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Highest] = 0.75; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Higher] = 0.675; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.High] = 0.225; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Low] = 0.075; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lowest] = 0.05; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Highest] = 0.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Higher] = 0.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.High] = 0.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Low] = 0.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap100, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lowest] = 1.0; #endregion #region v1.6.7 HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest] = 1.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher] = 0.9; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High] = 0.3; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low] = 0.1; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest] = -0.027; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Highest] = 2.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Higher] = 1.8; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.High] = 0.6; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Low] = 0.2; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Lowest] = -0.0135; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Highest] = 1.5; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Higher] = 1.35; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.High] = 0.45; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Low] = 0.15; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest] = -0.02025; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Highest] = 0.75; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Higher] = 0.675; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.High] = 0.225; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Low] = 0.075; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lowest] = -0.0405; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Highest] = 0.5; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Higher] = 0.45; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.High] = 0.15; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Low] = 0.05; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Lowest] = -0.054; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Highest] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Higher] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.High] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Low] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap167, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lowest] = -1.0; #endregion #region v1.7.0 HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest] = 1.0; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher] = 0.2 / 3; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High] = 0.1 / 3; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low] = 0.1; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest] = 0.1 / 3; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Lowest, i] = 2.0 * HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Lower, i] = 1.5 * HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Higher, i] = 0.75 * HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Highest, i] = 0.5 * HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Failed, i] = 0.0; } HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Lowest] = 0.5 * HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest] = 0.75 * HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lowest] = 1.5 * HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Lowest] = 2.0 * HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[HitPointsMap170, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lowest] = 1.0; #endregion #region v1.13.2 HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest] = 1.0; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher] = 2.0 / 3; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High] = 1.0 / 3; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low] = 0.1; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower] = 0.0; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest] = 0.1 / 3; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Lowest, i] = 2.0 * HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Lower, i] = 1.5 * HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Higher, i] = 0.75 * HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Highest, i] = 0.5 * HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, i]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Failed, i] = 0.0; } HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Lowest, (int)Judged.Lowest] = 0.5 * HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest] = 0.75 * HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Higher, (int)Judged.Lowest] = 1.5 * HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Highest, (int)Judged.Lowest] = 2.0 * HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lowest]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Failed, (int)Judged.Lowest] = 1.0; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Lowest] = HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Lower, (int)Judged.Lowest]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Lower] = HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Lower]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Low] = HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Low]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Test, (int)Judged.High] = HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.High]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Higher] = HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Higher]; HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Test, (int)Judged.Highest] = HitPointsMap[HitPointsMap1132, (int)ModeComponent.HitPointsMode.Default, (int)Judged.Highest]; #endregion #region v1.0.0 JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -16.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -64.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -97.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -127.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -151.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -211.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Highest, 0] = -22.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Higher, 0] = -89.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.High, 0] = -135.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Low, 0] = -177.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lower, 0] = -211.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = -211.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Highest, 0] = -11.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Higher, 0] = -45.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.High, 0] = -69.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Low, 0] = -90.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lower, 0] = -107.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = -211.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 1] = 16.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 1] = 64.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 1] = 97.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 1] = 127.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 1] = 151.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 1] = 211.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Highest, 1] = 22.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Higher, 1] = 89.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.High, 1] = 135.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Low, 1] = 177.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lower, 1] = 211.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 1] = 211.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Highest, 1] = 11.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Higher, 1] = 45.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.High, 1] = 69.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Low, 1] = 90.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lower, 1] = 107.5; JudgmentMap[JudgmentMap100, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 1] = 211.5; #endregion #region v1.3.0 JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -16.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -64.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -97.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -127.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -151.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -169.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Highest, 0] = -22.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Higher, 0] = -89.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.High, 0] = -135.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Low, 0] = -177.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lower, 0] = -211.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = -236.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Highest, 0] = -11.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Higher, 0] = -45.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.High, 0] = -69.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Low, 0] = -90.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lower, 0] = -107.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = -121.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 1] = 16.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 1] = 64.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 1] = 97.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 1] = 127.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 1] = 151.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 1] = 169.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Highest, 1] = 22.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Higher, 1] = 89.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.High, 1] = 135.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Low, 1] = 177.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lower, 1] = 211.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 1] = 236.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Highest, 1] = 11.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Higher, 1] = 45.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.High, 1] = 69.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Low, 1] = 90.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lower, 1] = 107.5; JudgmentMap[JudgmentMap130, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 1] = 121.5; #endregion #region v1.6.7 JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -15.0; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -60.0; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -90.0; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -125.0; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -165.0; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -210.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = 0.75 * JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = 0.5 * JudgmentMap[JudgmentMap167, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[JudgmentMap167, i, j, 1] = -JudgmentMap[JudgmentMap167, i, j, 0]; } } #endregion #region v1.6.8 JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -25.0; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -65.0; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -100.0; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -130.0; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -165.0; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -205.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = 0.75 * JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = 0.5 * JudgmentMap[JudgmentMap168, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[JudgmentMap168, i, j, 1] = -JudgmentMap[JudgmentMap168, i, j, 0]; } } #endregion #region v1.10.34 JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -20.0; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -45.0; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -75.0; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -110.0; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -150.0; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -195.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap11034, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[JudgmentMap11034, i, j, 1] = -JudgmentMap[JudgmentMap11034, i, j, 0]; } } #endregion #region v1.10.35 JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -25.0; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -65.0; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -100.0; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -130.0; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -165.0; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -205.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap11035, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[JudgmentMap11035, i, j, 1] = -JudgmentMap[JudgmentMap11035, i, j, 0]; } } #endregion #region v1.11.0 JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Highest, 0] = -25.0; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Higher, 0] = -60.0; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.High, 0] = -95.0; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Low, 0] = -130.0; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lower, 0] = -165.0; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0] = -200.0; for (var i = (int)Judged.Lower; i >= (int)Judged.Highest; --i) { JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Lowest, i, 0] = 2.0 * JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Lower, i, 0] = 1.5 * JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Higher, i, 0] = 0.75 * JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, i, 0]; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Highest, i, 0] = 0.5 * JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, i, 0]; } JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Lowest, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Lower, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Higher, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Highest, (int)Judged.Lowest, 0] = JudgmentMap[JudgmentMap1110, (int)ModeComponent.JudgmentMode.Default, (int)Judged.Lowest, 0]; for (var i = JudgmentMap.GetLength(1) - 1; i >= 0; --i) { for (var j = JudgmentMap.GetLength(2) - 1; j >= 0; --j) { JudgmentMap[JudgmentMap1110, i, j, 1] = -JudgmentMap[JudgmentMap1110, i, j, 0]; } } #endregion JudgmentCalibrateMap[(int)ModeComponent.JudgmentMode.Lower] = 4.2; JudgmentCalibrateMap[(int)ModeComponent.JudgmentMode.Default] = 3.0; JudgmentCalibrateMap[(int)ModeComponent.JudgmentMode.Higher] = 2.1; #region v1.0.0 PointMap[Point100, (int)Judged.Highest] = 1.0; PointMap[Point100, (int)Judged.Higher] = 1.0; PointMap[Point100, (int)Judged.High] = 2.0 / 3; PointMap[Point100, (int)Judged.Low] = 1.0 / 3; PointMap[Point100, (int)Judged.Lower] = 1.0 / 6; PointMap[Point100, (int)Judged.Lowest] = 0.0; #endregion #region v1.6.7 PointMap[Point167, (int)Judged.Highest] = 1.0; PointMap[Point167, (int)Judged.Higher] = 1.0; PointMap[Point167, (int)Judged.High] = 0.7; PointMap[Point167, (int)Judged.Low] = 0.5; PointMap[Point167, (int)Judged.Lower] = 0.3; PointMap[Point167, (int)Judged.Lowest] = 0.0; #endregion LongNoteAssistMap[LongNoteAssist100] = 1.0; LongNoteAssistMap[LongNoteAssist167] = 1.5; LongNoteAssistMap[LongNoteAssist11034] = 2.0; LongNoteAssistMap[LongNoteAssist11035] = 1.5; #region v1.0.0 StandMap[StandMap100, (int)Judged.Highest] = 1.0; StandMap[StandMap100, (int)Judged.Higher] = 0.9; StandMap[StandMap100, (int)Judged.High] = 0.3; StandMap[StandMap100, (int)Judged.Low] = 0.1; StandMap[StandMap100, (int)Judged.Lower] = 0.0; StandMap[StandMap100, (int)Judged.Lowest] = 0.0; #endregion #region v1.14.118 StandMap[StandMap114118, (int)Judged.Highest] = 1.0; StandMap[StandMap114118, (int)Judged.Higher] = 0.9; StandMap[StandMap114118, (int)Judged.High] = 0.1; StandMap[StandMap114118, (int)Judged.Low] = 0.01; StandMap[StandMap114118, (int)Judged.Lower] = 0.0; StandMap[StandMap114118, (int)Judged.Lowest] = 0.0; #endregion InputCounts[(int)InputMode.InputMode4] = 4; InputCounts[(int)InputMode.InputMode5] = 5; InputCounts[(int)InputMode.InputMode6] = 6; InputCounts[(int)InputMode.InputMode7] = 7; InputCounts[(int)InputMode.InputMode8] = 8; InputCounts[(int)InputMode.InputMode9] = 9; InputCounts[(int)InputMode.InputMode10] = 10; InputCounts[(int)InputMode.InputMode51] = 6; InputCounts[(int)InputMode.InputMode71] = 8; InputCounts[(int)InputMode.InputMode102] = 12; InputCounts[(int)InputMode.InputMode142] = 16; InputCounts[(int)InputMode.InputMode242] = 26; InputCounts[(int)InputMode.InputMode484] = 52; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode4] = new[] { default, 1, 2, 3, 4 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode5] = new[] { default, 1, 2, 3, 4, 5 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode51] = new[] { default, 1, 2, 3, 4, 5, 6 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode71] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode102] = new[] { default, 1, 2, 3, 4, 5, 6, 8, 9, 10, 11, 12, 7 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode142] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 13, 14, 15, 16, 9 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode242] = new[] { default, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 2 }; InputMappingValues[(int)InputMapping.Mapping0, (int)InputMode.InputMode484] = new[] { default, 1, 2, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 3, 4 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode4] = new[] { default, 1, 2, 3, 4 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode5] = new[] { default, 1, 2, 3, 4, 5 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode51] = new[] { default, 1, 2, 3, 4, 5, 6 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode71] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode102] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode142] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode242] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 }; InputMappingValues[(int)InputMapping.Mapping1, (int)InputMode.InputMode484] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode4] = new[] { default, 1, 2, 3, 4 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode5] = new[] { default, 1, 2, 3, 4, 5 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode51] = new[] { default, 6, 1, 2, 3, 4, 5 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode71] = new[] { default, 8, 1, 2, 3, 4, 5, 6, 7 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode102] = new[] { default, 6, 1, 2, 3, 4, 5, 8, 9, 10, 11, 12, 7 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode142] = new[] { default, 8, 1, 2, 3, 4, 5, 6, 7, 10, 11, 12, 13, 14, 15, 16, 9 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode242] = new[] { default, 26, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 1 }; InputMappingValues[(int)InputMapping.Mapping2, (int)InputMode.InputMode484] = new[] { default, 52, 51, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 2, 1 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode4] = new[] { default, 1, 2, 3, 4 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode5] = new[] { default, 1, 2, 3, 4, 5 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode51] = new[] { default, 6, 1, 2, 3, 4, 5 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode71] = new[] { default, 8, 1, 2, 3, 4, 5, 6, 7 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode102] = new[] { default, 6, 1, 2, 3, 4, 5, 7, 8, 9, 10, 11, 12 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode142] = new[] { default, 8, 1, 2, 3, 4, 5, 6, 7, 9, 10, 11, 12, 13, 14, 15, 16 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode242] = new[] { default, 26, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; InputMappingValues[(int)InputMapping.Mapping3, (int)InputMode.InputMode484] = new[] { default, 52, 51, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 50, 49 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode4] = new[] { default, 1, 2, 3, 4 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode5] = new[] { default, 1, 2, 3, 4, 5 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode51] = new[] { default, 1, 2, 3, 4, 5, 6 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode71] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode102] = new[] { default, 1, 2, 3, 4, 5, 6, 12, 7, 8, 9, 10, 11 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode142] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 16, 9, 10, 11, 12, 13, 14, 15 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode242] = new[] { default, 1, 26, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; BasePaintMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode484] = new[] { default, 1, 2, 51, 52, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode4] = new[] { default, 1, 2, 3, 4 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode5] = new[] { default, 1, 2, 3, 4, 5 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode51] = new[] { default, 1, 2, 3, 4, 5, 6 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode71] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode102] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode142] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode242] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 }; BasePaintMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode484] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode4] = new[] { default, 1, 2, 3, 4 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode5] = new[] { default, 1, 2, 3, 4, 5 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode51] = new[] { default, 2, 3, 4, 5, 6, 1 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode71] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 1 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode102] = new[] { default, 2, 3, 4, 5, 6, 1, 12, 7, 8, 9, 10, 11 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode142] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 1, 16, 9, 10, 11, 12, 13, 14, 15 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode242] = new[] { default, 26, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 1 }; BasePaintMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode484] = new[] { default, 52, 51, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 2, 1 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode4] = new[] { default, 1, 2, 3, 4 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode5] = new[] { default, 1, 2, 3, 4, 5 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode51] = new[] { default, 2, 3, 4, 5, 6, 1 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode71] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 1 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode102] = new[] { default, 2, 3, 4, 5, 6, 1, 7, 8, 9, 10, 11, 12 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode142] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 1, 9, 10, 11, 12, 13, 14, 15, 16 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode242] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 1 }; BasePaintMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode484] = new[] { default, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 52, 51, 2, 1 }; AutoableInputs[(int)InputMode.InputMode4] = Array.Empty<int>(); AutoableInputs[(int)InputMode.InputMode5] = Array.Empty<int>(); AutoableInputs[(int)InputMode.InputMode6] = Array.Empty<int>(); AutoableInputs[(int)InputMode.InputMode7] = Array.Empty<int>(); AutoableInputs[(int)InputMode.InputMode8] = Array.Empty<int>(); AutoableInputs[(int)InputMode.InputMode9] = Array.Empty<int>(); AutoableInputs[(int)InputMode.InputMode10] = Array.Empty<int>(); AutoableInputs[(int)InputMode.InputMode51] = new[] { 1 }; AutoableInputs[(int)InputMode.InputMode71] = new[] { 1 }; AutoableInputs[(int)InputMode.InputMode102] = new[] { 1, 12 }; AutoableInputs[(int)InputMode.InputMode142] = new[] { 1, 16 }; AutoableInputs[(int)InputMode.InputMode242] = new[] { 1, 26 }; AutoableInputs[(int)InputMode.InputMode484] = new[] { 1, 2, 51, 52 }; AutoableInputCounts[(int)InputMode.InputMode51] = 1; AutoableInputCounts[(int)InputMode.InputMode71] = 1; AutoableInputCounts[(int)InputMode.InputMode102] = 2; AutoableInputCounts[(int)InputMode.InputMode142] = 2; AutoableInputCounts[(int)InputMode.InputMode242] = 2; AutoableInputCounts[(int)InputMode.InputMode484] = 4; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 1, 2, 3, 4 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 1, 2, 3, 4 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 1, 2, 3, 4 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 1, 2, 3, 4 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 1, 2, 3, 4 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 1, 2, 3, 4 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 1, 2, 3, 4 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 1, 2, 3, 4, 0 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 1, 2, 3, 4, 0, 0 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 1, 2, 3, 4, 5, 0 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 2, 3, 4, 5, 6, 0 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 1, 2, 3, 4, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 1, 2, 3, 4, 5, 0, 0 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 1, 2, 3, 4, 5, 6, 0 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 2, 3, 4, 5, 6, 0, 0 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 3, 4, 5, 6, 7, 8, 9 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 1, 2, 3, 4, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 1, 2, 3, 4, 5, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 1, 2, 3, 4, 5, 6, 0, 0 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 0 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 2, 3, 4, 5, 6, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 0 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9 }; FavorInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 3, 4, 5, 6, 7, 8, 9, 10 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 1, 2, 3, 4, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 1, 2, 3, 4, 5, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 1, 2, 3, 4, 5, 6, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 0, 0 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 0 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 2, 3, 4, 5, 6, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 0, 0 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; FavorInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 3, 4, 5, 6, 7, 8, 9, 10, 11 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 }; FavorInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 0, 1, 2, 3, 4, 0 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 0, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 0, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 0, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 0, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 0, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 0, 1, 2, 3, 4, 5 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 1, 2, 3, 4, 5, 6 }; FavorInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 1, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 0, 1, 2, 3, 4, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 0, 1, 2, 3, 4, 5, 0, 0 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 0 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 1, 2, 3, 4, 5, 6, 0, 0 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8 }; FavorInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 1, 3, 4, 5, 6, 7, 8, 9 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 1, 2, 3, 4, 5, 6, 9, 10, 11, 12, 13, 16 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 26 }; FavorInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 52 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 1, 2, 3, 4, 5, 6, 0, 0, 7, 8, 9, 10, 11, 0, 0, 12 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 26 }; FavorInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 52 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 1, 0, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 1, 12, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 1, 16, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26 }; FavorInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 1, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 52 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode4] = new[] { default, 0, 0, 1, 2, 3, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode5] = new[] { default, 0, 0, 1, 2, 3, 4, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode6] = new[] { default, 0, 0, 1, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode7] = new[] { default, 0, 0, 1, 2, 3, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode8] = new[] { default, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode9] = new[] { default, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode10] = new[] { default, 0, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode51] = new[] { default, 1, 0, 2, 3, 4, 5, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode71] = new[] { default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode102] = new[] { default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode142] = new[] { default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 16 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode242] = new[] { default, 1, 0, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26 }; FavorInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode484] = new[] { default, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode5] = new[] { 5 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode6] = new[] { 5, 6 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode7] = new[] { 5, 6, 7 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode8] = new[] { 5, 6, 7, 8 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode9] = new[] { 5, 6, 7, 8, 9 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode10] = new[] { 5, 6, 7, 8, 9, 10 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode51] = new[] { 6 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode71] = new[] { 6, 7, 8 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 6, 7, 8, 9, 10, 11 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode4, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode6] = new[] { 6 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode7] = new[] { 6, 7 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode8] = new[] { 6, 7, 8 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode9] = new[] { 6, 7, 8, 9 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode10] = new[] { 6, 7, 8, 9, 10 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode71] = new[] { 7, 8 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 7, 8, 9, 10, 11 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 7, 8, 9, 10, 11, 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode5, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode7] = new[] { 7 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode8] = new[] { 7, 8 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode9] = new[] { 7, 8, 9 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode10] = new[] { 7, 8, 9, 10 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode71] = new[] { 8 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 8, 9, 10, 11 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 8, 9, 10, 11, 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode6, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode8] = new[] { 8 }; VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode9] = new[] { 8, 9 }; VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode10] = new[] { 8, 9, 10 }; VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 9, 10, 11 }; VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 9, 10, 11, 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode7, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode8] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode9] = new[] { 9 }; VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode10] = new[] { 9, 10 }; VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 10, 11 }; VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 10, 11, 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode8, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode8] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode9] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode10] = new[] { 10 }; VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 11 }; VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 11, 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode9, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode8] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode9] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode10] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 12 }; VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode10, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode6] = new[] { 6 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode7] = new[] { 6, 7 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode8] = new[] { 6, 7, 8 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode9] = new[] { 6, 7, 8, 9 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode10] = new[] { 6, 7, 8, 9, 10 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode71] = new[] { 7, 8 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 7, 8, 9, 10, 11, 12 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 7, 8, 9, 10, 11, 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode51, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode8] = new[] { 8 }; VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode9] = new[] { 8, 9 }; VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode10] = new[] { 8, 9, 10 }; VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode102] = new[] { 9, 10, 11 }; VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 9, 10, 11, 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode71, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode8] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode9] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode10] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode102] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode142] = new[] { 12, 13, 14, 15 }; VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode102, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode8] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode9] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode10] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode102] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode142] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode242] = new[] { 16, 17, 18, 19, 20, 21, 22, 23, 24, 25 }; VoidPutInputs[(int)InputMode.InputMode142, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode8] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode9] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode10] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode102] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode142] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode242] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode242, (int)ModeComponent.InputFavorMode.Mode484] = new[] { 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50 }; VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode4] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode5] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode6] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode7] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode8] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode9] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode10] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode51] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode71] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode102] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode142] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode242] = Array.Empty<int>(); VoidPutInputs[(int)InputMode.InputMode484, (int)ModeComponent.InputFavorMode.Mode484] = Array.Empty<int>(); IsIn2P[(int)InputMode.InputMode4] = new bool[5]; IsIn2P[(int)InputMode.InputMode5] = new bool[6]; IsIn2P[(int)InputMode.InputMode6] = new bool[7]; IsIn2P[(int)InputMode.InputMode7] = new bool[8]; IsIn2P[(int)InputMode.InputMode8] = new bool[9]; IsIn2P[(int)InputMode.InputMode9] = new bool[10]; IsIn2P[(int)InputMode.InputMode10] = new bool[11]; IsIn2P[(int)InputMode.InputMode51] = new bool[7]; IsIn2P[(int)InputMode.InputMode71] = new bool[9]; IsIn2P[(int)InputMode.InputMode102] = new[] { default, false, false, false, false, false, false, true, true, true, true, true, true }; IsIn2P[(int)InputMode.InputMode142] = new[] { default, false, false, false, false, false, false, false, false, true, true, true, true, true, true, true, true }; IsIn2P[(int)InputMode.InputMode242] = new bool[27]; IsIn2P[(int)InputMode.InputMode484] = new bool[53]; Input1PCounts[(int)InputMode.InputMode4] = 4; Input1PCounts[(int)InputMode.InputMode5] = 5; Input1PCounts[(int)InputMode.InputMode6] = 6; Input1PCounts[(int)InputMode.InputMode7] = 7; Input1PCounts[(int)InputMode.InputMode8] = 8; Input1PCounts[(int)InputMode.InputMode9] = 9; Input1PCounts[(int)InputMode.InputMode10] = 10; Input1PCounts[(int)InputMode.InputMode51] = 6; Input1PCounts[(int)InputMode.InputMode71] = 8; Input1PCounts[(int)InputMode.InputMode102] = 6; Input1PCounts[(int)InputMode.InputMode142] = 8; Input1PCounts[(int)InputMode.InputMode242] = 26; Input1PCounts[(int)InputMode.InputMode484] = 52; Has2P[(int)InputMode.InputMode102] = true; Has2P[(int)InputMode.InputMode142] = true; for (var i = (int)InputMapping.Mapping3; i >= (int)InputMapping.Mapping0; --i) { for (var j = 1; j >= 0; --j) { LimiterCenterMap[i, (int)InputMode.InputMode4, j] = new[] { default, 0, 0, 1, 0 }; LimiterCenterMap[i, (int)InputMode.InputMode5, j] = new[] { default, 0, 0, 2, 0, 0 }; LimiterCenterMap[i, (int)InputMode.InputMode6, j] = new[] { default, 0, 0, 0, 1, 0, 0 }; LimiterCenterMap[i, (int)InputMode.InputMode7, j] = new[] { default, 0, 0, 0, 2, 0, 0, 0 }; LimiterCenterMap[i, (int)InputMode.InputMode8, j] = new[] { default, 0, 0, 0, 0, 1, 0, 0, 0 }; LimiterCenterMap[i, (int)InputMode.InputMode9, j] = new[] { default, 0, 0, 0, 0, 2, 0, 0, 0, 0 }; LimiterCenterMap[i, (int)InputMode.InputMode10, j] = new[] { default, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0 }; } } for (var i = 1; i >= 0; --i) { for (var j = (int)InputMapping.Mapping3; j >= (int)InputMapping.Mapping0; --j) { LimiterCenterMap[j, (int)InputMode.InputMode51, i] = new[] { default, 0, 0, 0, 2, 0, 0 }; LimiterCenterMap[j, (int)InputMode.InputMode71, i] = new[] { default, 0, 0, 0, 0, 2, 0, 0, 0 }; } LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode242, i] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode484, i] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; for (var j = (int)InputMapping.Mapping2; j >= (int)InputMapping.Mapping1; --j) { LimiterCenterMap[j, (int)InputMode.InputMode242, i] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; LimiterCenterMap[j, (int)InputMode.InputMode484, i] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; } LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode242, i] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode484, i] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; } LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode102, 0] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }; LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode102, 1] = new[] { default, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode142, 0] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }; LimiterCenterMap[(int)InputMapping.Mapping0, (int)InputMode.InputMode142, 1] = new[] { default, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode102, 0] = new[] { default, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode102, 1] = new[] { default, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode142, 0] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping1, (int)InputMode.InputMode142, 1] = new[] { default, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode102, 0] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }; LimiterCenterMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode102, 1] = new[] { default, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode142, 0] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1 }; LimiterCenterMap[(int)InputMapping.Mapping2, (int)InputMode.InputMode142, 1] = new[] { default, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode102, 0] = new[] { default, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode102, 1] = new[] { default, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode142, 0] = new[] { default, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; LimiterCenterMap[(int)InputMapping.Mapping3, (int)InputMode.InputMode142, 1] = new[] { default, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 20, 0, 0, 0 }; Limiter57Map[(int)InputMode.InputMode242] = new[] { default, false, false, false, false, false, false, true, false, false, false, false, false, false, true, false, false, false, false, true, false, false, false, false, false, false, false }; Limiter57Map[(int)InputMode.InputMode484] = new[] { default, false, false, false, false, false, false, false, true, false, false, false, false, false, false, true, false, false, false, false, true, false, false, false, false, false, false, true, false, false, false, false, true, false, false, false, false, false, false, true, false, false, false, false, true, false, false, false, false, false, false, false, false }; } public static double GetJudgmentMillis(Judged judged, ModeComponent modeComponentValue, double judgmentStage, int judgmentModeDate, int judgmentMapDate, int longNoteAssistDate, int i, JudgmentAssist judgmentAssist = JudgmentAssist.Default) { var judgmentModeValue = (int)modeComponentValue.JudgmentModeValue; var judgmentMillis = 0.0; switch (judgmentModeDate) { case JudgmentMode100: judgmentMillis = JudgmentMap[judgmentMapDate, judgmentModeValue, (int)judged, i]; if (judged != (int)Judged.Highest && judged != Judged.Lowest) { judgmentMillis -= Math.Sign(judgmentMillis) * JudgmentCalibrateMap[judgmentModeValue] * judgmentStage; } break; case JudgmentMode167: if (modeComponentValue.JudgmentModeValue == ModeComponent.JudgmentMode.Favor) { judgmentMillis = modeComponentValue.FavorJudgments[(int)judged][i]; } else { judgmentMillis = JudgmentMap[judgmentMapDate, judgmentModeValue, (int)judged, i] / (judgmentStage / 10 + 1); } break; case JudgmentMode11034: if (modeComponentValue.JudgmentModeValue == ModeComponent.JudgmentMode.Favor) { judgmentMillis = modeComponentValue.FavorJudgments[(int)judged][i]; } else { judgmentMillis = JudgmentMap[judgmentMapDate, judgmentModeValue, (int)judged, i]; if (judged != Judged.Lowest) { judgmentMillis *= -judgmentStage / 20 + 1; } } break; case JudgmentMode11035: if (modeComponentValue.JudgmentModeValue == ModeComponent.JudgmentMode.Favor) { judgmentMillis = modeComponentValue.FavorJudgments[(int)judged][i]; } else { judgmentMillis = JudgmentMap[judgmentMapDate, judgmentModeValue, (int)judged, i]; if (judged != Judged.Lowest) { judgmentMillis *= 10 / (judgmentStage + 10); } } break; case JudgmentMode1146: if (modeComponentValue.JudgmentModeValue == ModeComponent.JudgmentMode.Favor) { judgmentMillis = modeComponentValue.FavorJudgments[(int)judged][i]; } else { judgmentMillis = JudgmentMap[judgmentMapDate, judgmentModeValue, (int)judged, i] * 10 / (judgmentStage + 10); } break; } switch (judgmentAssist) { case JudgmentAssist.LongNoteUp: judgmentMillis *= LongNoteAssistMap[longNoteAssistDate]; break; } return judgmentMillis; } public static bool GetIsJudgment(double loopingCounter, Judged judged, ModeComponent modeComponentValue, double judgmentStage, int judgmentModeDate, int judgmentMapDate, int longNoteAssistDate, JudgmentAssist judgmentAssist) => GetJudgmentMillis(judged, modeComponentValue, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, 0, judgmentAssist) <= loopingCounter && loopingCounter <= GetJudgmentMillis(judged, modeComponentValue, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, 1, judgmentAssist); public static Judged GetJudged(double judgmentMeter, ModeComponent modeComponentValue, double judgmentStage, int judgmentModeDate, int judgmentMapDate, int longNoteAssistDate, JudgmentAssist judgmentAssist = JudgmentAssist.Default) { if (GetIsJudgment(judgmentMeter, Judged.Highest, modeComponentValue, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Highest; } else if (GetIsJudgment(judgmentMeter, Judged.Higher, modeComponentValue, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Higher; } else if (GetIsJudgment(judgmentMeter, Judged.High, modeComponentValue, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.High; } else if (GetIsJudgment(judgmentMeter, Judged.Low, modeComponentValue, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Low; } else if (GetIsJudgment(judgmentMeter, Judged.Lower, modeComponentValue, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Lower; } else if (GetIsJudgment(judgmentMeter, Judged.Lowest, modeComponentValue, judgmentStage, judgmentModeDate, judgmentMapDate, longNoteAssistDate, judgmentAssist)) { return Judged.Lowest; } return Judged.Not; } public double MillisLoopUnit { get; } public double LevyingHeight { get; } public double LogicalYMillis { get; set; } public double LogicalYLoopUnit { get; set; } public double LogicalYMeter { get; set; } public double MillisMeter { get; set; } public Component(double bpm, int loopUnit) { MillisLoopUnit = 1000.0 / loopUnit; SetBPM(bpm); LevyingHeight = StandardHeight - LogicalYMillis * LevyingWait; } public Component(double bpm) { SetBPM(bpm); LevyingHeight = StandardHeight - LogicalYMillis * LevyingWait; } public void SetBPM(double bpm) { LogicalYMeter = 192.0 * Math.Sign(bpm); MillisMeter = 240000.0 / Math.Abs(bpm); LogicalYMillis = LogicalYMeter / MillisMeter; LogicalYLoopUnit = MillisLoopUnit * LogicalYMillis; } } }