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Qwilight / Qwilight / Bound.cs
@Taehui Taehui on 11 May 2 KB v1.16.26
using System.Numerics;
using Windows.Foundation;

namespace Qwilight
{
    public struct Bound
    {
        public double Position0Margin;
        public double Position1Margin;
        public double Position0;
        public double Position1;
        public double Length;
        public double Height;

        public Bound(double position0, double position1, double length, double height, double position0Margin = 0.0, double position1Margin = 0.0)
        {
            Position0Margin = position0Margin;
            Position1Margin = position1Margin;
            Position0 = position0;
            Position1 = position1;
            Length = length;
            Height = height;
        }

        public Bound(double[] point) : this(point[0], point[1], point[2], point[3])
        {
        }

        public void Set(Bound r)
        {
            Position0 = r.Position0;
            Position1 = r.Position1;
            Length = r.Length;
            Height = r.Height;
        }

        public void Set(double position0, double position1, double length, double height)
        {
            Position0 = position0;
            Position1 = position1;
            Length = Math.Max(0.0, length);
            Height = Math.Max(0.0, height);
        }

        public void SetPosition(double position0, double position1) => Set(position0, position1, 0.0, 0.0);

        public void SetArea(double length, double height) => Set(0.0, 0.0, length, height);

        public void Set(float[] point)
        {
            Position0 = point[0];
            Position1 = point[1];
            Length = Math.Max(0.0, point[2]);
            Height = Math.Max(0.0, point[3]);
        }

        public bool IsPoint(System.Windows.Point point) => Position0 <= point.X && point.X < Position0 + Length && Position1 <= point.Y && point.Y < Position1 + Height;

        public bool IsPoint(Point point) => Position0Margin + Position0 <= point.X && point.X < Position0Margin + Position0 + Length && Position1Margin + Position1 <= point.Y && point.Y < Position1Margin + Position1 + Height;

        public bool CanPaint => Length > 0.0 && Height > 0.0;

        public Rect GetMarginless() => new Rect(Position0, Position1, Length, Height);

        public static implicit operator Rect(Bound r) => new Rect(r.Position0Margin + r.Position0, r.Position1Margin + r.Position1, r.Length, r.Height);

        public static implicit operator Bound(Rect r) => new Bound(r.X, r.Y, r.Width, r.Height);

        public static implicit operator Vector2(Bound r) => new Vector2((float)(r.Position0Margin + r.Position0), (float)(r.Position1Margin + r.Position1));

        public static implicit operator System.Windows.Rect(Bound r) => new System.Windows.Rect(r.Position0, r.Position1, r.Length, r.Height);

        public static implicit operator Bound(System.Windows.Rect r) => new Bound(r.X, r.Y, r.Width, r.Height);

        public static implicit operator System.Windows.Point(Bound r) => new System.Windows.Point(r.Position0, r.Position1);
    }
}