using System.Windows; namespace Qwilight { public static class Levels { public const double EdgeMargin = 1.25; public const double EdgeXY = (1.0 - EdgeMargin) / 2; public static readonly double FontLevel0 = QwilightComponent.GetBuiltInData<double>("FontLevel0"); public static readonly double FontLevel1 = QwilightComponent.GetBuiltInData<double>("FontLevel1"); public static readonly double StandardEllipse = QwilightComponent.GetBuiltInData<CornerRadius>("StandardEllipse").BottomLeft; public static readonly double StandardMargin = QwilightComponent.GetBuiltInData<Thickness>("StandardMargin").Left; public static readonly double WindowEllipse = QwilightComponent.GetBuiltInData<CornerRadius>("WindowEllipse").BottomLeft; public static readonly float FontLevel0Float32 = (float)FontLevel0; public static readonly float FontLevel1Float32 = (float)FontLevel1; public static readonly float StandardEllipseFloat32 = (float)StandardEllipse; public static readonly float StandardMarginFloat32 = (float)StandardMargin; public static readonly float StandardEdgeFloat32 = (float)QwilightComponent.GetBuiltInData<Thickness>("StandardEdge").Left; public static readonly Thickness StandardInputEdge = QwilightComponent.GetBuiltInData<Thickness>("StandardInputEdge"); } }